

#ifndef __C_GUI_TOOL_BAR_H_INCLUDED__
#define __C_GUI_TOOL_BAR_H_INCLUDED__

#include "IGUIToolbar.h"

namespace irr
{
    namespace gui
    {

        //! Stays at the top of its parent like the menu bar and contains tool buttons
        class CGUIToolBar : public IGUIToolBar
        {
        public:

            //! constructor
            CGUIToolBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);

            //! destructor
            ~CGUIToolBar();

            //! draws the element and its children
            virtual void draw();

            //! Updates the absolute position.
            virtual void updateAbsolutePosition();

            //! Adds a button to the tool bar
            virtual IGUIButton*	addButton(s32 id=-1, const wchar_t* text=0,
                video::ITexture* img=0, video::ITexture* pressed=0,
                bool isPushButton=false, bool useAlphaChannel=false);

        private:

            s32 ButtonX;
        };


    } // end namespace gui
} // end namespace irr

#endif

